flmg created with model converter. texcoord acts like view plane billboard
1.1 --- a/include/lf/mj/Core.h Sat Oct 31 13:21:42 2009 +0700
1.2 +++ b/include/lf/mj/Core.h Sat Oct 31 18:53:10 2009 +0700
1.3 @@ -22,6 +22,7 @@
1.4 scene::CScene *mScn;
1.5 scene::C3DCamera *mCam;
1.6 scene::CSceneNodeController *mCamCtrl;
1.7 + s8 mCtrlType;
1.8 scene::APickingResults pickResults;
1.9 u32 mFPS;
1.10 u32 mPolys;
2.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
2.2 +++ b/res/lfm/Cube.lfm Sat Oct 31 18:53:10 2009 +0700
2.3 @@ -0,0 +1,33 @@
2.4 +[material]
2.5 + name=Cube_Material0
2.6 + [colormaterial]
2.7 + diffuse=153,153,153, 255
2.8 + ambient=101,101,101, 255
2.9 + specular=127,127,127, 255
2.10 + emissive=0,0,0, 255
2.11 + shininess=12.5
2.12 + [/colormaterial]
2.13 + [texture]
2.14 + filename=../cpp/ogs/res/tex/tile01.png
2.15 + name=../cpp/ogs/res/tex/tile01.png
2.16 + type=2D
2.17 + [/texture]
2.18 + feature=ERPF_DIFFUSEMAP
2.19 +[/material]
2.20 +[geometry]
2.21 + filename=Cube.lfmg
2.22 + name=Cube
2.23 +[/geometry]
2.24 +[mesh]
2.25 + name=Cube_Mesh0
2.26 + type=EPT_TRIANGLE_LIST
2.27 + vertexbuffer=Cube/Cube_Mesh0/vbo
2.28 + indexbuffer=Cube/Cube_Mesh0/ibo
2.29 + firstindex=0
2.30 + numindexes=2304
2.31 +[/mesh]
2.32 +[model]
2.33 + name=Cube
2.34 + mesh=Cube_Mesh0
2.35 + material=Cube_Material0
2.36 +[/model]
3.1 Binary file res/lfm/Cube.lfmg has changed
4.1 --- a/res/lfm/tile.lfm Sat Oct 31 13:21:42 2009 +0700
4.2 +++ b/res/lfm/tile.lfm Sat Oct 31 18:53:10 2009 +0700
4.3 @@ -10,6 +10,19 @@
4.4 firstindex=0
4.5 numindexes=2304
4.6 [/mesh]
4.7 +
4.8 +[geometry]
4.9 + filename=Cube.lfmg
4.10 + name=Cube
4.11 +[/geometry]
4.12 +[mesh]
4.13 + name=Cube_Mesh0
4.14 + type=EPT_TRIANGLE_LIST
4.15 + vertexbuffer=Cube/Cube_Mesh0/vbo
4.16 + indexbuffer=Cube/Cube_Mesh0/ibo
4.17 + firstindex=0
4.18 + numindexes=2304
4.19 +[/mesh]
4.20 # Materials
4.21 [material]
4.22 name=light_billboard
5.1 --- a/src/lf/mj/Core.cpp Sat Oct 31 13:21:42 2009 +0700
5.2 +++ b/src/lf/mj/Core.cpp Sat Oct 31 18:53:10 2009 +0700
5.3 @@ -34,9 +34,15 @@
5.4 mCam->setRotationDegrees(90.0f, 0.001f, 0.0f);
5.5 mWin->getRenderLayer3D()->addCamera(mCam);
5.6 mCam->drop();
5.7 + // Create cam controller by faking keyPressed call
5.8 + mCtrlType--;
5.9 + input::CKeyEvent ne(mWin, 0, input::KEY_KEY_N, 'n');
5.10 + keyPressed(ne);
5.11 + /*
5.12 mCamCtrl = new scene::CEditorController(mWin, mCam);
5.13 mScn->addSceneNodeController(mCamCtrl);
5.14 mCamCtrl->drop();
5.15 + */
5.16 // Lighting state.
5.17 render::CRenderStateLighting *rsl =
5.18 new render::CRenderStateLighting(true);
5.19 @@ -127,6 +133,7 @@
5.20 switch (e.getKey()) {
5.21 case input::KEY_KEY_C:
5.22 {
5.23 + e.consume();
5.24 core::vector3df pos = mCam->getPosition();
5.25 std::cout << "pos(" << pos.X << ", "
5.26 << pos.Y << ", "
5.27 @@ -137,6 +144,29 @@
5.28 << pos.Z << ")\n";
5.29 }
5.30 break;
5.31 + case input::KEY_KEY_N:
5.32 + e.consume();
5.33 + mScn->removeSceneNodeController(mCamCtrl);
5.34 + mCtrlType++;
5.35 + if(mCtrlType == 2)
5.36 + mCtrlType = 0;
5.37 + switch(mCtrlType) {
5.38 + case 0:
5.39 + {
5.40 + mCamCtrl = new scene::CEditorController(mWin, mCam);
5.41 + mScn->addSceneNodeController(mCamCtrl);
5.42 + mCamCtrl->drop();
5.43 + break;
5.44 + }
5.45 + case 1:
5.46 + {
5.47 + mCamCtrl = new scene::CFPSController(mWin, mCam, true);
5.48 + mScn->addSceneNodeController(mCamCtrl);
5.49 + mCamCtrl->drop();
5.50 + break;
5.51 + }
5.52 + } // switch(cControllerType)
5.53 + break;
5.54 case input::KEY_ESCAPE:
5.55 mWin->closeWindow();
5.56 break;
6.1 --- a/src/main.cpp Sat Oct 31 13:21:42 2009 +0700
6.2 +++ b/src/main.cpp Sat Oct 31 18:53:10 2009 +0700
6.3 @@ -43,10 +43,6 @@
6.4 inst->setTex(texs[i % 4]);
6.5 inst->setGroup(i % 8);
6.6 Common::hnt[inst->getNode()] = inst;
6.7 - /*
6.8 - if (i == ly.positions().size() - 1)
6.9 - inst->setSelected(true);
6.10 - */
6.11 }
6.12 tmpl->setRot(core::vector3df(0, 180, 0));
6.13 // Run.